Designing a seamless and effective experience
for the Maker Community
Makernet is a free platform that interconnects the Maker community and offers resources to help them grow and succeed.
Meredith Nelson, Duli Pin, Erika Castaneda G.
- Design a scalable, findable and intuitive model for Makernet.
- Help the primary users find the resources they are looking for in the smoothest and effective way.
- Create a product with a sense of community.
- Redefine the current content, redesign the structure and navigation, and add scalable features.
- Design with the maker community in mind
- Add sections for community engagement, collaboration, and self-promotion.
Business analysis, comparative and competitive analysis, user interviews, contextual inquiries, feature prioritization, sketching, and prototyping.
what do they want to do for the maker community?
• Help Makers find the spaces and tools they need
• Help Makerspace Managers run their space more efficiently
• Help Makers monetize their skills
• Attract new users who might not be familiar with the Maker Movement
Lots of available resources, too many barries to accessing them
The current design consists of two web elements, a public site, and a private working panel, but they don't work as one same entity, the brand is not present and the message is not delivered as intended; it's also not a scalable design.
• A public website that is mostly informational, targeting principally managers of makerspaces.
• A private panel of the makerspace (member of Makernet) where people book training or machines, find events or projects of other makers.
Interviews & contextual inquiry
learning from the users: Their experience with makernet’s current products
- Confusion about Makernet’s purpose
- Frustration trying to complete certain tasks
- Limited features to achieve their goals
- Confusion about functionality
- None of the products engage the maker community
- Most testers tried to book machines or training
Competitive and Comparative Analysis
a unique model, different types of experiences to learn from:
Makers need opportunities to succeed but lack access to resources and networks
We focused our design process on the central player – The Maker. To guarantee a real user experience, we spoke to people from a variety of backgrounds, including current student users at Alameda Fablab, one of Makernet’s current users, to understand their behaviors, needs, and motivations.
• The maker community is proactive, enjoys the ability to learn things and make changes on their own terms.
• Difficulty finding maker spaces, tools, and training
• Interest in having access to multiple spaces and to transfer certifications.
• Lack of knowledge about training and safety best practices.
Continually keeping our primary user in mind
We developed an archetype based on the data of the user who is actively using Makernet: the student user of the Alameda College Fablab, to help us prioritize the content and features, and narrow the scope of the design.
How could we solve the problem? By redefining the content and redesigning the structure and interactions in a cohesive, scalable and accessible way.
Based on our research, we thought that MakerNet could be more appealing and easy to use if we:
• Moved away from the private panel because that model is not scalable.
• Integrated into the public site key features and content from the working panel that will help users find the resources in a seamless and intuitive experience.
• Incorporated other features that will help Makernet be more scalable, such as a search bar, advanced filters, and geo-location.
• Added content to engage users so they will be more likely to sign up, and become part of the brand and (probably) the maker movement.
With a solution in mind, we started working in redesigning the site.
creating a more efficient Structure & Flow
We focused on improving the onboarding flow for this student who needs to book a training to start using the machines for the first time.
We re-organized the content and designed the sitemap.
Ideation and testing
starting The design cycle
Changes after Usability Testing
· Moved logo from center, to top left, to be present throughout the pages.
· Simplified search bar, from the “directed search bar” initially proposed.
· Grouped main actions into two main categories: Learnand Get things done.
· Moved up “how it works” to have it visible before scrolling.
· Created a call to action to invite space managers to become part of the network (this link would take them to a landing page with all the information about the management tools and a contact form).
The final product
These are our final screens that you can see in the interactive prototype (button below).
The user account dashboard
The result of the 1st design phase
The clickable prototype recreates our user onboarding scenario. We guided the user to find the right machine training for them.
• Based on our research and usability testing, our design proofs to make it easier for makers to find the resources they need and complete the tasks in an easy way.
• My team and I successfully improved the usability and accessibility of Makernet’s platform by redefining its structure and implementing scalable features and intuitive interactions resulting in a seamless experience for its primary users.
• The next step will be to develop the structure that incorporates all the players of the Makernet community.